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Release Updates
Emulator 30.0.18 Canary
Friday, June 19, 2020
Emulator 30.0.18 is now available in the Canary and Dev channels.
Changes:
Embedded Emulator:
Fixed issue where uppercase characters were delivered as lower case characters in the emulator.
Fixed loading console token from a unicode path in windows.
Fixed SO_REUSEPORT error message on linux.
Updated ANGLE shader translator to keep up with upstream ANGLE. This fixed an issue around memory corruption when translating and constant-folding OpenGL ES shaders that used non-square matrices. The shader translator is now a separate shared library, libshadertranslator.dll.
Added console commands to obtain the emulator AVD directory, discovery file path in the Studio-embedded use case, and path to snapshots:
adb emu avd path # Obtains path to AVD directory
adb emu avd discoverypath # Obtains path to discovery file
adb emu avd snapshotspath # Obtains path to snapshots folder
adb emu avd snapshotpath <snapshotName> # Obtains path to the folder that stores the snapshot for the snapshot with name <snapshotName>
On macOS, SSE 4.1 and 4.2 are now available from inside the Android guest.