Platform
Android Studio
Google Play
Jetpack
Docs
Blog
Download
What's New
User Guide
Preview
Home
Platform
Android Studio
Download
What's New
User Guide
Preview
Google Play
Docs
Blog
Download a Preview
Install Alongside Stable
New Features
Release Updates
Updates archive
▼
2026
2026
(68)
▼
septembra
septembra
(2)
Android Studio Rabbit 1 Canary 4 now available
Android Studio Quail 4 now available
►
augusta
augusta
(7)
►
júla
júla
(11)
►
júna
júna
(9)
►
mája
mája
(9)
►
apríla
apríla
(9)
►
marca
marca
(6)
►
februára
februára
(7)
►
januára
januára
(8)
►
2025
2025
(93)
►
decembra
decembra
(8)
►
novembra
novembra
(7)
►
októbra
októbra
(8)
►
septembra
septembra
(8)
►
augusta
augusta
(8)
►
júla
júla
(8)
►
júna
júna
(7)
►
mája
mája
(7)
►
apríla
apríla
(10)
►
marca
marca
(7)
►
februára
februára
(9)
►
januára
januára
(6)
►
2024
2024
(90)
►
decembra
decembra
(7)
►
novembra
novembra
(4)
►
októbra
októbra
(8)
►
septembra
septembra
(8)
►
augusta
augusta
(9)
►
júla
júla
(6)
►
júna
júna
(7)
►
mája
mája
(9)
►
apríla
apríla
(9)
►
marca
marca
(6)
►
februára
februára
(8)
►
januára
januára
(9)
►
2023
2023
(76)
►
decembra
decembra
(4)
►
novembra
novembra
(9)
►
októbra
októbra
(7)
►
septembra
septembra
(8)
►
augusta
augusta
(3)
►
júla
júla
(4)
►
júna
júna
(6)
►
mája
mája
(10)
►
apríla
apríla
(4)
►
marca
marca
(7)
►
februára
februára
(9)
►
januára
januára
(5)
►
2022
2022
(59)
►
decembra
decembra
(3)
►
novembra
novembra
(5)
►
októbra
októbra
(8)
►
septembra
septembra
(4)
►
augusta
augusta
(4)
►
júla
júla
(2)
►
júna
júna
(7)
►
mája
mája
(6)
►
apríla
apríla
(5)
►
marca
marca
(6)
►
februára
februára
(5)
►
januára
januára
(4)
►
2021
2021
(54)
►
decembra
decembra
(3)
►
novembra
novembra
(2)
►
októbra
októbra
(6)
►
septembra
septembra
(4)
►
augusta
augusta
(5)
►
júla
júla
(8)
►
júna
júna
(4)
►
mája
mája
(5)
►
apríla
apríla
(1)
►
marca
marca
(7)
►
februára
februára
(4)
►
januára
januára
(5)
►
2020
2020
(107)
►
decembra
decembra
(7)
►
novembra
novembra
(3)
►
októbra
októbra
(8)
►
septembra
septembra
(6)
►
augusta
augusta
(11)
►
júla
júla
(14)
►
júna
júna
(10)
►
mája
mája
(12)
►
apríla
apríla
(11)
►
marca
marca
(11)
►
februára
februára
(6)
►
januára
januára
(8)
►
2019
2019
(145)
►
decembra
decembra
(16)
►
novembra
novembra
(12)
►
októbra
októbra
(10)
►
septembra
septembra
(13)
►
augusta
augusta
(12)
►
júla
júla
(6)
►
júna
júna
(9)
►
mája
mája
(18)
►
apríla
apríla
(14)
►
marca
marca
(12)
►
februára
februára
(10)
►
januára
januára
(13)
►
2018
2018
(128)
►
decembra
decembra
(13)
►
novembra
novembra
(12)
►
októbra
októbra
(10)
►
septembra
septembra
(10)
►
augusta
augusta
(16)
►
júla
júla
(10)
►
júna
júna
(13)
►
mája
mája
(9)
►
apríla
apríla
(11)
►
marca
marca
(12)
►
februára
februára
(9)
►
januára
januára
(3)
►
2017
2017
(48)
►
decembra
decembra
(3)
►
novembra
novembra
(2)
►
októbra
októbra
(8)
►
septembra
septembra
(3)
►
augusta
augusta
(4)
►
júla
júla
(3)
►
júna
júna
(3)
►
mája
mája
(4)
►
apríla
apríla
(5)
►
marca
marca
(5)
►
februára
februára
(6)
►
januára
januára
(2)
►
2016
2016
(5)
►
decembra
decembra
(3)
►
novembra
novembra
(2)
Subscribe to updates
Príspevky
Atom
Príspevky
Android Developers
Android Studio
Preview
Release Updates
Android Studio 3.5 Beta 1 available
utorok 7. mája 2019
Android Studio 3.5 Beta 1 is now available in the Beta channel.
If you have Android Studio set up to receive updates on the
Beta channel
, you can get the update by choosing
Help > Check for Updates
(
Android Studio > Check for Updates
on macOS). Otherwise, you can
download it here
.
Conditional delivery for dynamic feature modules
Conditional delivery allows you to set certain device configuration requirements for dynamic feature modules to be downloaded automatically during app install. For example, you can configure a dynamic feature module that includes functionality for augmented reality (AR) to be available at app install for only devices that support AR.
Conditional delivery currently supports controlling the availability of a module at app install-time based on the following device configurations:
Device hardware and software features, including OpenGL ES version
User country
API level
To learn more, read
Conditional delivery for dynamic feature modules
.
General fixes
This update includes fixes for the following public issues:
APK Viewer
Issue #127956589
: APK Analyzer returns "?" instead of valid version name after upgrade to 3.3.2
Core IDE
Issue #129091225
: Android Drawable Importer has wrong res dir path when import vector
Issue #129264179
: Cannot run tests from included builds from IDE
Data Binding
Issue #129497691
: code completion: support completion for java.lang classes
Databinding
Issue #122936785
: Databinding does not work with com.android.tools.build:gradle:3.4.0-beta01
Deployment
Issue #128208663
: AS 3.5 Canary 6: Attempted app downgrades are not detected
Gradle
Issue #126874329
: Turkish Letters Bug
Gradle Sync
Issue #127848590
: Cached sync: Crashes if a project is moved/renamed
New Project Wizard
Issue #130169021
: New library modules generated in Android Studio do not set consumerProguardFiles in the gradle script
For information on new features and changes in all preview builds of Android Studio 3.5, see the
Android Studio Preview release notes
. For details of bugs fixed in each preview release, see previous entries on this blog.
We greatly appreciate your bug reports, which help us to make Android Studio better. If you encounter a problem, let us know by
reporting a bug
. Note that you can also
vote for an existing issue
to indicate that you are also affected by it.
Emulator 29.0.9 Stable
utorok 7. mája 2019
Emulator 29.0.9 Stable
Emulator 29.0.9 is now available in all channels. This is a bugfix release with the following change relative to 29.0.8:
Fixed issue with the Windows emulator where virtual scene camera / webcam would not work.
Android Q Beta 3: Vulkan 1.1, ANGLE, Skia Vulkan UI
Android Q Beta 3 emulator system images (revision 4) have been released concurrently. To enable game developers and graphics programmers to preview the latest graphics APIs on Android, 29.0.x emulators with Android Q Beta 3 system images allow running Vulkan 1.1 apps if the host GPU supports it (most recent Intel, NVIDIA, and AMD GPUs).
Known Issues
macOS support is not present, but planned for a future update.
Snapshots are not yet supported.
On Windows, there can be a flaky failure to map Vulkan memory. We will address this in a future HAXM update.
Enabling Vulkan
Here's how to enable Vulkan apps to talk to the emulator. Add the following lines to
~/.android/advancedFeatures.ini
(create this file if it doesn't exist already):
Vulkan = on
GLDirectMem = on
This allows install and test of Vulkan apps with the emulator.
ANGLE
For game / graphics developers, the emulator also supports ANGLE's OpenGL ES to Vulkan translation if Vulkan is enabled.
More info
Skia Vulkan UI
Finally, If your GPU supports OpenGL interop via GL_EXT_memory_objects (most recent NVIDIA and AMD GPUs), you can also run the Skia Vulkan Android UI via the following sequence of commands (with a Google APIs image):
adb shell
su
setprop debug.hwui.renderer skiavk
stop
start
Emulator 29.0.8 Stable
pondelok 6. mája 2019
Emulator 29.0.8 is now available in all channels. This is a bugfix release with the following changes relative to 29.0.6:
Fixed issues with starting the emulator on Windows when the username had non-ASCII characters or spaces.
Added support for multiple virtual hardware displays provided there exists a guest service to enumerate and set each display. We will add them in a future emulator system image update.
Fixed an error in snapshot load where
glIsRenderbuffer
would return the incorrect value.
Fixed some issues with stale state when the Android guest reboots.
Added command line option
-delay-adb
to suppress processing of ADB packets until the guest is boot completed (off a cold boot). This can help with flaky issues when running CI with the emulator and doing emulator reboots while also using ddms at the same time.
Snapshots UI disabled for Auto system images as snapshots are not yet supported for Auto system images.
Emulator 29.0.8 Canary
sobota 4. mája 2019
Emulator 29.0.8 is now available in the Canary and Dev channels. Changes:
Fixed issues with starting the emulator on Windows when the username had non-ASCII characters or spaces.
Added support for multiple virtual hardware displays provided there exists a guest service to enumerate and set each display. We will add them in a future emulator system image update.
Fixed an error in snapshot load where
glIsRenderbuffer
would return the incorrect value.
Fixed some issues with stale state when the Android guest reboots.
Emulator 29.0.7 Canary
piatok 3. mája 2019
Emulator 29.0.7 is now available in the Canary and Dev channels. Changes:
Added command line option
-delay-adb
to suppress processing of ADB packets until the guest is boot completed (off a cold boot). This can help with flaky issues when running CI with the emulator and doing emulator reboots while also using DDMS at the same time.
Snapshots UI disabled for Auto system images as snapshots are not yet supported for them.
Emulator 29.0.6 stable
streda 1. mája 2019
Emulator 29.0.6 is now available in all channels.
Changes relative to previous stable versions, 28.0.23 and 28.0.25:
Removal of QEMU1 and 32-bit Windows Support
To better maintain the emulator, we now exclude shipping QEMU1 and 32-bit Windows binaries. Users who are on 32-bit Windows operating systems will not be upgraded to 29.0.6.
Support for Android Q
29.0.6+ is required for running Android Q system images.
Project Marble Improvements
Blog post
. We've made several changes to the emulator that are quality-oriented.
The major area of effort was dedicated to reducing resource usage of the emulator, especially CPU usage at idle.
We've also introduced quality-of-life changes that make it easier to work with the emulator in a wider variety of environments.
At the same time, we've continued to address general emulator quality issues.
The major Marble-related changes follow.
Host audio is now blocked from being passed to the emulator. To pass through host audio data, there is now a toggle in the UI: Extended Controls > Microphone > "Virtual microphone uses host audio input".
More details
We also provide a command line and console command for toggling:
-allow-host-audio
: Microphone activated on startup
adb emu avd hostmicon
,
adb emu avd hostmicoff
: Control whether host audio input is used.
Upgraded Qt UI libraries to 5.12 LTS.
Worked around crash in Qt's libpng decoding when starting certain system images; we now use our own copy of libpng to decode PNG images.
To address issues with some Linux installs containing incompatible versions of some Qt dependent libraries, we now package
libfreetype
,
libsoftokn
,
libsqlite3,
and
libxkbcommon
with the emulator.
We no longer use Qt libraries to get the monitor dimensions as it is unreliable. Instead, we use the platform's native windowing libraries to do so.
To address CPU usage, we now run the following ADB commands on a cold boot when det
ecting boot complete:
adb shell settings put screen_off_timeout 214783647
adb shell pm revoke com.google.android.googlequicksearchbox android.permission.RECORD_AUDIO
More details
This is not applied to system images with API level < 26 as there is not a reliable boot complete signal communicated back to the host for those system images.
Added feature to immediately pause all vCPUs on the emulator via the following console commands:
adb emu avd pause
adb emu avd resume
Greatly reduced overhead of OpenGL drawing, which will help CPU usage when the emulator is playing animations.
Fixed twitching, incorrect frame display on Intel GPUs when running Q system images.
Fixed black screen when using Q system images with Pixel 2 XL skins, or any skin that had a notch or rounded corners.
Fixed issue where
-partition-size
command line option would not set the data partition size.
Restored support for mainline QEMU's
e1000
virtual network device. This can be useful for using the emulator in a bridged network setup where one wants to seamlessly show the emulator on the host network, and vice versa with the host network on the emulator.
The QEMU 2.12-appropriate BIOS binaries are now used to start up the emulator.
Upgraded ffmpeg version to 3.4.5 for video encoding/decoding.
Fixed issue where pulseaudio on the Linx emulator would spin and take up an entire CPU core in some situations.
Greatly reduced overhead of QEMU main loop I/O on macOS via replacing the
select()
-based main loop with a
kqueue-
based main loop.
Logcat buffer size increased to 2M to address issues with flaky
unexpected EOF
when running logcat with the emulator.
Added a headless build of the emulator (
more details here
) which can run in a minimal-dependency environment without the UI. At the same time, we minimized the Linux system library dependency footprint of the headless build (
more details
). This can facilitate setup of the emulator in Docker or other CI environments.
Although the emulator binary with the
-no-window
flag is still available, the headless build is meant to supersede
-no-window
.
The headless build does not link pulseaudio nor X11. The system dependent shared libraries are the following minimal set:
linux-vdso.so.1
libutil.so.1
libm.so.6
libdl.so.2
librt.so.1
libpthread.so.0
libgcc_s.so.1
libc.so.6
ld-linux-x86-64.so.2
We now export the environment variable
LC_ALL=C
by default. This addresses crash and incompatibility issues associated from running the emulator in different locales.
We've added a way to track emulator CPU and RAM usage in Extended Controls > Settings > Advanced > Performance Stats. This provides a quick way to diagnose if the emulator seems to be using too much CPU or RAM.
Added performance monitoring environment variables
SHOW_PERF_STATS=1
and
ANDROID_EMU_TRACING=1
.
More details
Fixed out of bounds memory access when processing compressed textures.
Fixed GL error on host in
glTexSubImage2D
when updating certain gralloc buffers (with format RGB 565, RGB10A2, RGB(A)16F).
glReadPixels GL_IMPLEMENTATION_COLOR_READ_TYPE
will now use the host GPU's result instead of an emulated one, which can fix issues with images/assets not showing up because of improper format for readback.
Added support for the OpenGL ES extensions
GL_EXT_texture_format_BGRA8888
and
GL_APPLE_texture_format_BGRA8888
if supported on the host.
Fixed
display issue
in Q system images with snapshots where the notification shade's geometry was rendered with an improper instance divisor setting.
Added more diagnostic info to the Bugreport UI and made emulator bugreports available from the console via
telnet localhost 5554
avd bugreport
Fixed a few hard-to-reproduce crash and freeze issues on launch that happened due to Qt losing signals or having flaky inconsistent states on startup.
Fixed many concurrency issues. We are now able to build the Linux emulator with ThreadSanitizer (TSAN), which can easily uncover flaky or "unreproducible" bugs.
On Android Q system images, we now bump the minimum RAM size to 2 GB.
We now add more logging and printing whenever OpenGL or hypervisor initialization fails.
Linux: We have found that on certain host kernels, the guest Android kernel can error out and exit in KVM with a "hardware error." We now
abort()
the emulator when this happens in order to increase debuggability (previously, it just hung).
Linux: For convenience with CI setups, added command line option
-stdouterr-file <file-name>
to redirect both stdout and stderr to a file.
To improve reliability of multiple emulator instances, if launching multiple instances of the emulator with
-read-only
, sometimes the previous writable emulator instance is not yet done cleaning up stale files. The emulator now retries to launch multiple instances 3 times over 3 seconds in that case.
On some remote desktop setups, it was possible to get a black screen when launching the emulator on Linux. We now explicitly configure
MESA_RGB_VISUAL
to avoid this.
Details
Fixed incorrect usage of
SO_REUSEADDR
.
Details
Fixed a long-standing issue with the Windows emulator where sub-processes (such as adb commands) failed to start if the username had spaces in it.
Fixed missing initialization of RCU in HAXM vCPU threads. This can possibly address some crashes and race conditions.
Fixed crash that happened in certain patterns of saving and loading snapshots from the snapshots UI in recent Q system images.
Fixed issue where virtual scene camera was blank because emulated device state would be initialized improperly from snapshot if an AR macro was playing while that snapshot was saved.
For upcoming system images, the emulator now supports Hardware Composer 2.0. This should result in lower driver overhead when running most animations.
The emulator build is now based on CMake/Ninja.
In the emulator extended controls UI, divider lines in the keyboard shortcuts table have been restored.
Fixed issue where rotate buttons would appear on TV AVDs.
https://issuetracker.google.com/127956599
Fixed issue where if emulator was set always on top, the extended controls window would mysteriously appear every time the emulator was rotated.
https://issuetracker.google.com/128455869
Metrics: We now send CPU/RAM usage metrics in a 10 second interval for opt-in users. This gives us a clearer picture of what are the real emulator resource usages in actual application.
Foldable Hardware Profiles
More details
Given that you are running Android Studio 3.5 Canary 10+, we now provide a set of foldable hardware profiles:
7.3" Foldable: 1536x2152 unfolded, 4.6" 840x1960 folded
8" Foldable: 2200x2480 unfolded, 6.6" 1480x2480 folded
A new button is added to the emulator toolbar to fold/unfold.
We also provide the keyboard shortcuts (Command on macOS) to fold/unfold:
Ctrl (Command on macOS) + F : Fold
Ctrl (Command on macOS) + U : Unfold
AR Macros
More details
The emulator can now play back from a set of preset motions in order to make it easier to test AR apps on the emulator.
The controls can be found in Extended Controls > Record and Playback > Macro Playback. When a macro is played back, the emulator's virtual sensors will generate values that reflect the motion, and the virtual scene camera will update according to the motion.
gRPC Streaming Emulator (Linux)
We'd like to make the emulator as versatile as possible, allowing host GPU rendering and interactivity in the widest range of running contexts. CI and remote desktop users have the following long-standing pain points:
Programmatically sending input commands to the emulator involves running adb shell commands which can be high overhead, or using the telnet console, which is faster, but may not work with certain network setups.
CI users often run emulators headless, which can make it difficult to notice issues that require the screen being visible or even interactive.
Remote desktop users often cannot run with host GPU rendering and also interact with the emulator as GPU rendering is often set up to be tied to the non-virtual displays.
To address this, we've added the capability for the Linux emulator to also serve a gRPC service.
gRPC
is a general framework for RPC that works over HTTP.
More details + setup guide
Vulkan Support (Windows, Linux)
Users can now test Vulkan apps with the Windows or Linux Android Emulator up to Vulkan 1.1 given a compatible system image (Android Q Beta 2 for Vulkan 1.0, Android Q Beta 3+ for Vulkan 1.1) and a compatible host GPU (Most Intel/NVIDIA/AMD GPUs from 2014 onwards).
It is currently behind a feature flag. To enable, append the following to ~/.android/advancedFeatures.ini (create if it does not exist):
Vulkan = on
GLDirectMem = on
Once these flags are enabled and running with a compatible host GPU and system image that supports Vulkan on the emulator (Q Beta 2+), Vulkan apps can be tested.
Snapshots with Vulkan enabled are still under development. If Vulkan gets activated, it will currently cause the quickboot snapshot to be invalidated.
ROM developers building the
sdk_phone_x86
or
sdk_phone_x86_64
(
userdebug
,
eng
variants) targets on AOSP
master
branch will also be able to use the emulator Vulkan driver.
More details
Modern NVIDIA/AMD GPUs supporting Vulkan also support zero-copy interop with OpenGL via the
GL_EXT_memory_objects
extension, which we've leveraged to also provide a complete way to run the Skia Vulkan Android UI. If you have such a GPU, you can test the Skia Vulkan Android UI on Android Q Beta 3+:
adb shell
su
setprop debug.hwui.renderer skiavk
stop
start
macOS support is in progress, but needs far more work to be shippable. However, if you're interested in experimenting, we ship
Swiftshader
Vulkan on macOS along with
MoltenVK
and libportability (
gfx-rs
). Select with the following environment variables:
Swiftshader:
ANDROID_EMU_VK_ICD=swiftshader
MoltenVK:
ANDROID_EMU_VK_ICD=moltenvk
libportability:
ANDROID_EMU_VK_ICD=portability
Known issue: HAXM can sometimes fail to map Vulkan coherent memory to the guest and shuts down the emulator. This will be addressed in an upcoming HAXM update.
Emulator 29.0.6 canary
pondelok 29. apríla 2019
Emulator 29.0.6 is now available in the Canary and Dev channels. Changes:
Foldable emulators now load more quickly from snapshots.
Fixed issue where e2fsck did not run properly, leading to low disk space for AVDs on older API levels.